Cech vs Cech

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Vzhůru do války!

Váš cech válčí o přežití a moc s ostatními cechy. Vaším úkolem je rozšířit území svého cechu a udržet jej. Tím zvýšíte úroveň svého cechu a získáte bonusy a slávu pro všechny hráče v něm.

V CvC musí váš cech každý den dobýt nové sektory a ubránit ty, které již jsou pod jeho nadvládou. Na konci každého dne (když skončí odpočítávání) se spočítají zkušenosti cechu, podle toho, jaké území vlastní a tyto zkušenosti se připočítají k jeho úrovni. Zvyšte úroveň cechu pro lepší odměny!

Abyste se mohli zapojit, musíte být součástí cechu. nazáleží na tom, jak velký váš chch je, nebo jestli jsme v době železné či výše, pořád se můžete zapojit.CvC dodává i bitevní body, takže si nemusíte vybírat mezi turnaji ve věžích a CvC.

CvC je přístupné jenom na PC verzi hry.

Pro přechod k CvC klikněte na pravou spodní ikonu v menu:

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Mapa Cechovních válek

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Vše se odehrává na Mapě Cechovních válek, speciální mapě navržené pro bitvy a války mezi cechy. Mapa je rozdělená na provincie, které jsou oddělené hranicemi z řek a pohoří. Všechny kromě jedné provincie reprezentují určitý věk - nejníže položená mapa je speciální provincie pro všechny éry.

Mapa CvC umožňuje získat rychle přehled o tom, jak velký vliv má váš cech v různých provinciích a slouží také jako vstupní bod do provincií, kde bude váš cech válčit. Na obrázku níže můžete vidět oblast vlivu vašeho cechu zvýrazněnou zeleně, zatímco nepřátelské území je červené. Oranžová barva značí území vlastněné NPC, kam se dosud nerozšířily cechy hráčů.

Váš cech může bojovat v jediné provincii, nebo ve všech... volba je na vás! Každopádně, pokud budete bojovat v některé z provincií určité doby, můžete použít jen jednotky a zboží ze stejné doby, jakou tato provincie má... takže například na mapě Doby železné můžete použít pouze jednotky Doby železné.

Provincie pro všechny éry

Na samém spodním okraji mapy se nachází menší provincie pro všechny éry. V této provincii můžete v bitvách používat jednotky ze všech věků. Na této mapě však nemůžete používat zboží - obléhání, stejně jako umístění obranných armád, mohou být zaplaceny pouze medailemi.

Provincie

Bitvy se odehrávají na mapě provincií. . S pomocí přátel z cechu můžete sektor oblehnout a poté na něj zaútočit.

Sektory

Mapa provincie se skládá ze sektorů, reprezentovaných šestiúhelníky. Cílem vašeho cechu je tyto sektory dobýt a ubránit před invazí, abyste rozšířili své teritorium. Dobytí sektoru má dvě fáze: nejprve jej musíte obléhat a poté zaútočit!

Sectors.jpg

Sektory jsou zabarvené podle toho, kdo je vlastní: Sectors are coloured according to who owns them:

  • Červená - Nepřátelský cech
  • Zelená - Váš cech
  • Bílá - Neutrální oblasti (NPC).

Startovní zóna'

když otevřete CvC mapu, všimnete si, že jsou některá místa tmavě zbarvená. jde o neprozkoumaná území. Svoji první armádu můžete umístit do aktivního území, kde poté vybudujete velitelství svého cechu.

Na jaký sektor zaútočit?

Když vstoupíte do ,mapy provincie můžete umístit obléhací armádu do jakéhokoli sektoru ve startovní zóně (bílá oblast), nebo do říčního sektoru vedle, či v oblasti jiného cechu. Zbytek šestiúhelníků stále náleží NPC a můžete na ně zaútočit pouze tehdy, ovládáte-li sousední sektor.


Status sektoru

Seige.png

Na mapě výše vidíte, že je sektor obléhán, jelikož má nad sebou ikonu skřížených mečů. Ikona štítu znamená, že je sektor chráněn, jelikož byl nedávno dobyt a nelze na něj zaútočit. Na chráněné sektory také nelze umisťovat obléhací armády. To znamená, že pokud je vedle nepřátelského sektoru na který chcete zaútočit pouze jeden, chráněný, sektor, musíte počkat, až ochrana skončí, abyste na tento sektor mohli poslat obléhací armády.

Záznam událostí

Záznam událostí zaznamenává akce vás a vašich kolegů z cechu. Dostanete se do něj kliknutím na tlačítko záznam událostí v menu na levém spodním rohu obrazovky.

Event log button.png

V okně, které se otevře, jsou dostupné tři záložky:

  • Důležité události
  • Akce vašeho cechu
  • Akce nepřátelského cechu

Kliknutím na záložku v okně Záznam událostí se dostanete na seznam nedávných událostí s informací, kde se odehrály. Kliknutím na událost vycentrujete mapu na oblast, kde se odehrála.


Event log.png

Sektory

Informace o sektoru zobrazíte, když nad ním přidržíte myš v mapě provincie. Když ovládáte sektor, získáváte "sílu", kterou vidíte v informacích o sektoru. Různé sektory nabízí více či méně síly a s tím, jak ji získáváte, přepočítává se do bodů zkušeností pro váš cech, které zvyšují jeho úroveň.

Sector example.png

Bílá barvy šestiúhelníku na obrázku značí, že je sektor pod kontrolou NPC. Také zde naleznete souřadnice guildy (přijdou vhod při vyjednávání o strategii s ostatními členy vašeho cechu!), sílu a zda je sektor obléhán. Zobrazuje se i informace o obléhateli.

Možnosti sektoru

když kliknete na sektor, nabízené možnosti závisí na tom, zda sektor náleží vašemu cechu, nepříteli, nebo NPC (v takovém případě se nenabízí žádné možnosti). Na obrázku vidíte příklad nabídky pro sektor, který je pod nadvládou vašeho cechu.

Sector options.png

Kliknutím na možnost "Profil" se dostanete na profil vašeho cechu a "Žebříček cechů" vás přenese na obrazovku pro cechovní žebříček.

Přemístit Velitelství

Každý den se váš denní bonus uplatňuje na vaše Velitelství, které získá největší bonus a poté na další sektory, spirálně směrem ven. To dělá z vašeho Velitelství strategické centrum, které by se vašemu cechu občas hodilo přemístit. Kliknutím na tlačítko "přesunout Velitelství" přesunete vaše Velitelství na vybrané místo, ale pouze jednou denně. Bonusy pro podporu vašich sektorů se nezmění do přepočtu dalšího dne ráno.


Darovat svobodu

Pokud již sektor není pro cech strategickým přínosem, můžete se rozhodnout, že mu vrátíte svobodu. Díky tomu budou sektor ovládat NPC a do vaší cechovní pokladnice bude přidáno zboží. jeho množství se odvíjí od území ovládaného vaším cechem a na síle jeho obléhacích armád. Každý důvěryhodný hráč cechu může darovat svobodu jen čtyřem sektorům denně.


dobývání sektoru

Do nepřátelského sektoru vstoupíte kliknutím na příslušný šestiúhelník a vybráním tlačítka "zobrazit sektor" (pokud vstupujete na území NPC, n Enter an enemy sector by clicking its hex and selecting the "view sector" option (skipping the "view sector" option when entering an NPC-controlled sector), and this will take you to the army management screen. At the top right of the screen is a space where you can deploy armies to the sector. There are two possible options for deploying armies: siege army (if you don't own the sector), and defense armies (if you do). As we are trying to conquer the sector, in this case you would want to deploy a siege army.

Deploying a siege army

Before you can begin attacking, you first need to stake a claim to the sector you want to conquer. Deploying your guild's first siege army costs goods, and the amount required which is shown when you hover over the deployment button.

Seige army.png

Attacking a sector

Once you have laid claim to the sector you want, and deployed your siege army, the attacks can begin to conquer it! One single attack is unlikely to be enough and it may take many successive attacks to gain control of a sector. You need to use your own army to attack... you cannot attack with the siege army. Click the red defensive icon in the army management screen to view your enemy's defensive armies.

It's possible to have up to 8 armies defending a sector, and you need to defeat them all to gain control of the sector. In this case there are two defending armies. Each time you attack, your army will fight against a random defending army (you cannot choose which army to attack). Below the army's icon, you can see the army's health bar. The armies in the picture have 8 and 9 health respectively, which means they need to be defeated 17 times total in battle to be utterly destroyed and removed from your opponent's defending armies. Beware - you need to defeat each army multiple times for it to be completely destroyed. When you have killed all of your opponent's defending armies, your siege army moves in and becomes the sector's first defending army.

HINT: After you have beaten a defending army for the first time, the units in the army become visible when you hover your mouse over the army's icon in the army management screen. Once the army has received damage, the units in that army are visible to everyone. Another guild has laid siege to the sector I want / I own

You may find that another rival guild has laid claim to a sector you want or that belongs to your guild, and placed a siege army there. All is not lost! You can attack and destroy your enemies' siege armies in much the same manner as you destroy defending armies.

After you win a sector

After you have gained control of a sector, it is protected from attack for a period of time, until the end of the "day", which is indicated by a countdown timer at the top left of the province map. When the countdown reaches zero, the day ends and scores are calculated for the previous day. The protection is also lifted. It's in your interests to hold on to a sector until the timer runs out!

After win.png

Defending a sector

Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.

When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock.

As with siege armies, units deployed to defensive armies belong to your guild and cannot be retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.

Under siege

When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked (placing a defending army, relocate HQ or grant freedom). So, it's in your guild's interest to kill off any armies that are besieging your sectors.

Support pool

Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense of all units of that guild in this sector.

The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that. You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends.

HINT: Your guild HQ has the highest support bonus, reducing the further away you get from your HQ.

Daily calculation

The daily calculation occurs at a set time every day. You can see from the countdown in your GvG province map how much time is left until the calculation is run. During the calculation, the following steps occur:

  1. Guild Level calculation.
  2. Guild ranking calculations.
  3. Support Pool/Support Bonus calculation
  4. Power is paid out.
  5. Attack protection on sectors is lifted.
  6. If you have relocated your HQ the previous day, the relocate option is reset and you are again able to move your guild headquarter.

Guild Levels

Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained. You can view information about your guild’s level, and requirements for all levels, in the guild level window, which is accessible from your guild menu icon.

To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window.

How to level up your guild

In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.

Guild bonuses - As you increase your guild's level, the following bonuses for your guild will also increase:

Prestige bonus - Adds prestige to the guild’s daily prestige ranking

Support pool bonus - Adds to the guild’s support pool (attack/defense bonus in GvG)

Player bonuses - Some levels will also provide a player bonus.

Recruitment boost - Reduces the time needed to recruit units (new times are shown in the recruitment screen), and healing times for units.

Research boost - Gives additional Forge Points each day in your town hall.

Construction rebate - Reduces coin and supply cost of all buildings by a percentage (the original cost is shown in the research tree, and the reduced cost is displayed in the building menu).

Guild rankings

Two GvG rankings exist: guild ranking, and map ranking. The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild. Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.

Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:

Top guild - 15%

2nd place - 10%

3rd place - 5%

Guild Rights & Treasury

Guild rights

Not all GvG actions are available to all players. The following actions require the guild member to have the "trusted" right:

  • Unlocking a defending army slot.
  • Replacing an army
  • Deploying or deleting a siege army
  • Grant freedom (you can only do it 4 times per day)
  • Relocate headquarter

Guild treasury

As your guild conquers and expands its territory, goods cost rise. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in. When you attempt to place an army, you are first taken to the unlock screen, where you can contribute to - your guild's treasury.

In the image below, 30 iron and cloth are required, and as you can see that they are already available in your guild treasury, because the number is shown in green. Also needed are ebony, jewelry and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons beside the good requirement show what you as a player are able to contribute: in this case, 15 jewelry and 15 limestone. And you could also use Diamonds to purchase ebony for your guild. Only when all required goods are available can the slot be unlocked.

Unlock defense.png

HINT: Granting freedom to a sector your guild no longer wants will also result in goods being paid to your guild's treasury

You can also donate goods to your guild's treasury whenever you feel like it in the Treasury screen.

GvG Terms

Here is a list of GvG-related terms that might be useful to know:

Attack protection - After conquering a sector, it cannot be attacked until the next daily calculation. Also, unless it is a HQ, this sector does not count for placing siege armies and attacking until the next daily calculation.

Average power - The average power of a sector in the province.

Besieged, under siege - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).

Construction Rebate - According to the level of the guild, all guild members get a discount on the coins and supply costs of their buildings.

Coordinates - A unique identifier for every sector on the province map.

Daily Calculation - At the end of every day, during the daily calculation, power is paid out, and attack protection is lifted.

Defending Army - A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times.

Grant Freedom - When a guild “grants freedom” to one of their sectors, it and all defending armies in it will become controlled by an NPC again. The guild will gain a few goods for doing so.

Guild Continent Map - The map in which the provinces are located. Entering GvG will lead you there.

Guild Level - The accumulated power of the maps will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.

Guild Ranking - A ranking that displays all guilds sorted by their prestige.

Guild Treasury - The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.

Guild versus Guild - The official name of the feature is “Guild versus Guild”.

Guild’s area - The sectors controlled by a guild in a province.

GvG / GVG - Abbreviation for “Guild versus Guild”.

Headquarter - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, from a headquarter siege armies can always be placed (there is no 24-hour-protection).

HQ - Abbreviation for headquarter.

Landing Zone - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army.

Map Ranking - Every province has a map ranking that displays the guilds sorted according to their daily power.

NPC - “Non-playing character” – if a sector is not controlled by a guild, it is controlled by a NPC instead.

Owner - Either the guild or the NPCs name of whoever owns that sector.

Power - A sector produces power during the daily calculation for the guild that owns the sector.

Prestige - Prestige is calculated from the level of a guild and the daily power. It is used for the global guild ranking.

Prestige Bonus - According to the level of the guild, every day the guild will get a certain amount of prestige.

Province - The guild continent map holds the provinces in which the guilds fight. There is one province for each age, meaning only units and goods from that age are used.

Province’s age - The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used.

Recruitment Boost - According to the level of the guild, the recruitment and healing times of units are reduced for all guild members.

Relocate Headquarter - A guild can relocate its headquarter; effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.

Research Boost - According to the level of the guild, all guild members receive - Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.

Siege Army - One member of a guild has to place a siege army on an enemy sector first. Placing a siege army requires goods. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated.

Support Bonus - All defending armies in a guild’s sector or a siege army can get a buff. That buff is called “support bonus”. It is calculated from the support pool, the support factor and the distance to the headquarter.

Support Factor - A unique factor for every province; support pool / support factor = total support bonus of that province

Support Pool - All guild members contribute with certain buildings to the guild’s support pool. The support pool and the support factor of a province define the total support bonus for the guild in that province.

Support Pool Bonus - According to the level of the guild, the guild’s support pool is increased.

Unlock - Opening up another slot for a defending army (up to 8 in total). This action requires goods.

Unlocked Slot - A slot that was unlocked and can take a defending army now.